
S3
Diamond Viper II
Z200

The Diamond Viper II Z200 is based on the
S3 Savage 2000 chipset, and marks a distinct change in the direction of
Viper line. The Viper II is the only board available with the Savage
2000 core, so this review should pretty much serve as a consensus on the
entire chip. The chip itself is clocked at a surprisingly low 125mhz.
This speed seems low because the Savage 2000 is based on a hybrid
0.18/0.22 micron process in which the transistors only a .18 micron. In
spite of the fact that it is only shipped with a standard-looking
heatsink, the Viper II still could be clocked higher, and has ran at
145mhz quite successfully. The 32MB of 6ns SDRAM is standard fare except
that it is clocked only at 143mhz, providing extra headroom. This also
is an excellent overclocker. The Viper II also has RCA and s-video TV
outs to allow for big-screen gaming. This card, along with the Savage
4s, supports S3 Texture Compression, or S3TC. S3TC compresses the
textures seen onscreen, thus increasing frame rates and providing
unprecedented visual quality. Quite a few games, including Unreal
Tournament support S3TC. The Diamond Viper II Z200 was not truly
intended to compete with the GeForce line of cards, but rather to offer
an effective price/performance solution.
Reviews
are available at:
AnandTech
Gamespot
Sharky
Extreme
Thresh's
Firing Squad
Diamond Viper
770 Ultra

The
Diamond Viper 770 Ultra, unlike most TNT2 boards, is not based on the original reference design. The
board consists of a nVidia TNT2 Ultra chip clocked at the default
150mhz, and 32MB of SDRAM clocked at the standard 183mhz.
The TNT2 Ultra is the big brother of the TNT2, and, actually, both are
exactly the same design. After manufacture, the chips are tested, and
those capable of higher clock speeds are dubbed as TNT2 Ultras, while
the rest stay TNT2s. The TNT2 Ultra is still a very powerful chip, and,
until the introduction of the GeForce/Savage 200/Rage Fury MAXX
generation, was the king of the industry. The 32MB of 5.5ns
SDRAM is divided up among 8 chips, which are arranged in banks of four
on the top and right sides of the chip. Although it is intended to run
at only 183mhz, with a little pushing, it can easily reach 200mhz. The
Viper 770 Ultra is a vanilla TNT2 Ultra card, that, although it doesn't
quite reach the performance of the
Hercules TNT2U, it doesn't have the price either.
Reviews
are available at:
AnandTech
Sharky
Extreme
Diamond
Viper 770

The
Diamond Viper 770, un like most TNT2 boards, is not based on the original reference design. The
board consists of a nVidia TNT2 chip clocked at the default 125mhz, and 32MB of SDRAM clocked at
the standard 150mhz.
The TNT2 is the little brother of the TNT2 Ultra, and, actually, both are
exactly the same design. After manufacture, the chips are tested, and
those capable of higher clock speeds are dubbed as TNT2 Ultras, while
the rest stay TNT2s. The TNT2 is still a fairly powerful chip, and, with
the TNT2U was the king of the industry until the introduction of the GeForce/Savage 200/Rage Fury MAXX
generation. The 32MB of
SDRAM is divided up among 8 chips, which are arranged in banks of four
on the top and right sides of the chip. Although it is intended to run
at only 150mhz, with a little pushing, it can reach nearly 175mhz. The
Viper 770 is a vanilla TNT2 card, that, although it doesn't quite reach the performance of the
Hercules TNT2, it doesn't have the price either.
Diamond Stealth
III S540 Xtreme

The Diamond Stealth III
S540 Xtreme is based on S3's Savage4 reference board, but clocked higher. Although it features 32MB of SDRAM, the
Savage 4 is meant to be a value card. The
Savage 4 runs at an odd 160mhz for the core, and 166mhz for the SDRAM.
This yields fair performance for a low-end system, provided you are
willing to live with low resolutions. Because of the higher clock, the maximum playable res in
modern games is about 1024 x 768 in 16bit color. Although it is capable of
rendering 32bit color scenes, this feature also limits the resolution to
about 800 x 600. In fact, the Savage 4 is not far behind the
TNT2's in performance, but a large amount in price.
Reviews
are available at:
Gamespot
Sharky
Extreme
Diamond Stealth
III S540

The Diamond Stealth III
S540 is based on S3's Savage4 reference board. Although it features 32MB of SDRAM, the
Savage 4 is meant to be a value card. The
Savage 4 runs at a solid 125mhz for the core, and 143mhz for the SDRAM.
This yields fair performance for a low-end system, provided you are
willing to live with low resolutions. About the maximum playable res in
modern games is 1024 x 768 in 16bit color. Although it is capable of
rendering 32bit color scenes, this feature limits the resolution to 800
x 600. The figures, however, show that the Savage 4 is way behind the
TNT2's in performance and price.
Reviews
are available at:
AnandTech
Sharky
Extreme
Diamond Monster Fusion

The
Diamond Monster Fusion is a 3dfx Banshee-based board with a twist. The
standard heatsink was replaced with a low-profile fan/heatsink combo,
thus allowing the core clock speed to be increased to 110mhz. The Banshee chipset is a modification of the Voodoo 2 chip, with one
texture pipeline removed, and a 2D core added. Another change in the
chip was the clock rate being upgraded to 110mhz over the 90mhz of a
standard Voodoo 2. The board also carried a standard 16MB of SDRAM or
faster SGRAM on the AGP model, over
the V2's 8 or 12MB. These changes allowed the Banshee to out-perform the
Voodoo 2 in most tests except those in multi-texturing games, where
the Banshee's lack of a second pixel pipeline is felt. A major handicap
of the whole Banshee series, which is shared with the Monster Fusion is
their lack of ability to render in 32bit color. This caused many
customers to opt for the more feature-rich V550. Although it dominates
the Banshee field, the Monster Fusion pales in comparison to any more
modern card.
Reviews
are available at:
AnandTech
Sharky
Extreme
Diamond Viper 550

The
Diamond Viper 550 is a near copy of the nVidia
TNT reference design. As is standard, the core was clocked at 90mhz,
and the 16MB of SDRAM at 125mhz. In its time, about a year and a half
ago, the TNT was the hottest thing going, except for the 3dfx Banshee.
Nowadays, its old hat. Very old hat. At the time of its conception,
there was some controversy as to whether the TNT of Banshee was faster.
The Banshee posted higher scores in 16bit games, but was incapable of
32bit color. There was still controversy in this field until the TNT2's
hit the shelves, and everyone scrambled to buy them.. The general
consensus on this card is that it was the best overall TNT made, but was
quickly overshadowed and replaced by the TNT2.
Reviews
are available at:
AnandTech
Gamespot
Sharky
Extreme
Diamond
Monster 3D II

The Monster 3D II is Diamond's 3D-only accelerator based
on the 3dfx Voodoo 2 chipset. The Monster 3D name was a carry-over from
the previous card, which incorporated the original 3dfx Voodoo chip. For the most part, the
Monster 3D II
performs like any other Voodoo 2. Also, like most Voodoo 2's this card
sports 12MB of onboard memory. Because of it's old architecture and slow,
90mhz clock speed, this board is best used in the SLI (Scan Line Interleaving)
configuration. In this setup, two V2 boards are connected together by an
internal cable, effectively doubling the processing power. In this setup,
the boards are capable of 1024x768 pixel rendering, while a single board
can only manage 800x600. A SLI setup can surpass the V3 2000 and 3000
versions in Glide rendering, but falls short of the 183mhz V3 3500TV. A
Monster 3D II can make a worthwhile edition to gamer's rig who
wants both compatibility with nVidia's latest offerings, and full compatibility with Glide
games.
Reviews are available at:
AnandTech
Sharky
Extreme
Diamond
Monster 3D

The Monster 3D is based on 3dfx's age old Voodoo
chipset, that first gave them their claim to fame. This card was the
first consumer-level board to fully accelerate 3D graphics. This chip
gave 3dfx the initiative to become the large and powerful graphics
company it is today. Indeed, this chip completely lacked competition
except for the half-hearted nVidia RIVA 128. This acceleration of 3dfx's
new API, Glide, allowed 3D games to become much more immersive, and run
faster than ever. As was standard with this chipset, the Monster 3D
included 4MB of EDO memory, a large amount for the time. However, this
was in the days when Glide support was the deciding factor of whether to
buy a game or not, and times have changed drasticely. The Monster 3D
ceased to be anything to brag about several years ago.
Reviews are available at:
Gamespot

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